About me
After two rounds of layoffs in the video game industry, I decided it was time for a new adventure—and made the switch to web and app development. While I’m now diving into this new world and all the exciting skills it brings, game development will always hold a special place in my heart 😻. That’s why I’d love to share some of my past projects from work and university. Who knows—maybe one day I’ll return to making games 👾.
At my last job at Edurino, I built fun and intuitive educational games for kids 👩🏫, and developed custom Unity Editor tools to make life easier for fellow devs and Technical Artists 🔧. Before that, I was part of a small dev team at Ulisses Spiele, a pen-and-paper publisher expanding into video games 🎮✏️📜🎲.
With a Master’s degree in Human-Computer Interaction (Media Informatics), I bring a strong UI/UX mindset to everything I create—making sure things not only work well but also feel great to use ✨. During university, I explored a wide range of technologies: AR/VR experiences, websites, games, and even some hand-modeled and animated 3D assets 🤩. One standout project was App ins Grüne, an open-source learning app about native trees that I created with fellow students 🌳.
My journey so far has been fueled by curiosity, creativity, and a passion for crafting meaningful, immersive experiences :3
The words that best describe me are responsible, independent, structured, creative and communicative.
Skills
Programming / Script / Markup Languages
Advanced experience
Mediocre experience
Mediocre Experience
Advanced experience
Small experiences with JSON, Bash and Python.
Frameworks
Small experience with NodeJS (Server Runtime Environment), Express (Backend), React (Frontend) and MongoDB Atlas.
+ Some WordPress experience ;)
At Edurino, I maintained and improved a GitLab CI/CD pipeline for Google Cloud Platform to automate the building and deployment of our internal documentation and NuGet packages.
For internal documentation at Edurino, I maintained the generation of the html structure using docfx.
Game Engines
Advanced experience:
Both in my work as a Unity developer and at university, I have developed several projects using Unity. From creating the C# scripts to using the built-in tools like Timeline and Animator Controller to create animations and cutscenes, I am very familiar with building applications with Unity and implementing desired features.
I have also created my own tools and extensions for the Unity editor by writing custom editors and property drawers using UI Toolkit, which is inspired by standard web technologies.
Check out some of my Unity projects below!
Mediocre experience:
During my studies I developed two games with Unreal Engine 4, using Blueprints only (no C++)
Development Tools
Visual Studio, VS Code, Jetbrains Rider and Android Studio.
Git, GitHub, GitLab, Plastic SCM
2D Graphics
Mediocre experience:
Regularly edit images for private use.
Basic experience (using DaVinci Resolve).
3D Graphics
Mediocre experience:
I’ve used Blender for many of my university projects to create 3D models from scratch or make adjustments to existing assets. Although most of the time it was about simpler things, I’m quite familiar with the techniques of 3D modeling and know where to find what in Blender.
Small experience:
My first larger 3D object that I modeled and animated was a steampunk flying machine, created with Maya for a university course. You can check it out below!
Project Management
Familiar
I’m used to agile software development methods and particularly appreciated working with the Scrumban technique during my time at Edurino.
Social Media
I’m passionate about taking photos and started a public Insta account mamas.natur.garten a while ago where I post photos and videos of flowers and insects of the garden 🐝🌱 as well as my mother’s 12 tortoises 🐢🐢🐢.
Skills
Programming / Script / Markup Languages
Advanced experience
Mediocre experience
Mediocre Experience
Advanced experience
Small experiences with JSON, Bash and Python.
Frameworks
Small experience with NodeJS (Server Runtime Environment), Express (Backend), React (Frontend) and MongoDB Atlas.
Mediocre experience with WordPress.
At Edurino, I maintained and improved a GitLab CI/CD pipeline for Google Cloud Platform to automate the building and deployment of our internal documentation and NuGet packages.
For internal documentation at Edurino, I maintained the generation of the html structure using docfx.
Game Engines
Advanced experience:
Both in my work as a Unity developer and at university, I have developed several projects using Unity. From creating the C# scripts to using the built-in tools like Timeline and Animator Controller to create animations and cutscenes, I am very familiar with building applications with Unity and implementing desired features.
I have also created my own tools and extensions for the Unity editor by writing custom editors and property drawers using UI Toolkit, which is inspired by standard web technologies.
Check out some of my Unity projects below!
Mediocre experience:
During my studies I developed two games with Unreal Engine 4, using Blueprints only (no C++)
Development Tools
Visual Studio, VS Code, Jetbrains Rider and Android Studio.
Git, GitHub, GitLab, Plastic SCM
3D Graphics
Mediocre experience:
I’ve used Blender for many of my university projects to create 3D models from scratch or make adjustments to existing assets. Although most of the time it was about simpler things, I’m quite familiar with the techniques of 3D modeling and know where to find what in Blender.
Small experience:
My first larger 3D object that I modeled and animated was a steampunk flying machine, created with Maya for a university course. You can check it out below!
2D Graphics
Mediocre experience:
Regularly edit images for private use.
For my public Instagram account mamas.natur.garten I often slightly improve the look of the photos or create collages from several images. For my private Instagram I like to edit nature photos from my vacation or some cosplay pictures of me.
Most of the time I use Gimp and/or a smartphone app to edit photos.
Mediocre experience:
I mainly use DaVinci Resolve when I want to create short video clips for personal use, for example to showcase my projects. You can find a few of them on my YouTube channel.
I sometimes also edit videos on my smartphone, using one of the many apps, and publish them on Instagram.
Usually it’s just a matter of cutting the clips, adding some sound or text and rarely adding transitions or special effects.
Management
Familiar
I’m used to agile software development methods and particularly appreciated working with the Scrumban technique during my time at Edurino.
Social Media
I’m passionate about taking photos and started a public Insta account mamas.natur.garten a while ago where I post photos and videos of flowers and insects of the garden 🐝🌱 as well as my mother’s 12 tortoises 🐢🐢🐢.
Work Projects
Unity Developer
Ulisses Spiele - 'HeXXen: Hunters'
A RPG set in a dark fantasy world of the 18th century. In turn based fights, the player controls a party of hunters to fight against monsters.
Release date on Steam: 2025
Unity 3D – C#
Working Student Projects
Smartphone Apps
App ins Grüne
A learning app that playfully introduces children to tree species, published on the Google Play Store as well as on GitHub as open-source application.
Android Studio – Java, XML
University Projects
Web Apps
Video Games
Contact me
contact@lisa-goertz.de